With our final concept decided upon, we set out in re-creating the idea of ‘entrapment’ with our projection. We planned to project a video of a man trapped in the box as he attempted to break out. In creating this footage, we worked out that we would have to utilise multiple cameras in order to capture all angles of the projection. Marking out an imaginary box for our actor to stand in, we set our 5 cameras surrounding him to capture his every movement (behind, front, left, right and top). Once we had finished filming this footage, we ran into a number of post production editing issues with the scaling of the videos to the dimensions of the box. The result of this was that the actors movements were being cropped out as he moved around, diminishing the effect of his entrapment. Another issue we encountered when we projected this footage was that when you walked around the box that was being projected on, you were able to see multiple figures of the actor, eliminating the illusion that an individual was trapped in the box.
Brainstorming ways in which we could fix these issues, we opted for starting fresh with the creation of a new box. We were able to locate a larger plinth, in which we had to patch up and paint white. Once we had finished this we measured up the dimensions of the box, ensuring that the scale of our 2nd take of footage was more accurate. In order to eliminate the over shoot of the actors movements, we placed him in a swivel chair, restricting his movements and ability to act out being trapped. In limiting the theatric’s of his actions, we attempted to counteract this with the use of sound as well as accentuated facing expressions. In editing the sound, we opted to delay each audio recording by half a second to give an echo effect, creating the feel that we in trapped in a large space. In testing out the sound and video projection within the gallery space, we were much more satisfied with the end result, successfully selling the notion of entrapment.
Having changed and finalised the positioning for our projection mapping installation in the previous week, now utilising two projectors and featuring in the middle of the gallery space. We encountered multiple technical difficulties in syncing both projectors with firstly the computer, and secondly, the VPT software. After deliberating many ways to sync both projectors with the computer, we finally came to the answer of utilising a ‘splitter’, which would allow for both projectors to project onto both sides of the object. Having encountered another technical difficulty with the IC windows computer not being compatible with the VPT software, we had to resort to using Meg’s Macbook computer.
Having overcome these various issues, we were now able to experiment and brainstorm a number of ideas in which we wanted to present in our projection. Initially, we trialled the free source material that came with VPT, allowing for us to see different animation effects on the boxes, helping us decide what would work visually, and what wouldn’t. We came up with a range of ideas, including the animation of water running over the box, and the creation of a tiny city mapped onto multiple of boxes. Not satisfied with this we conducted research in hope of finding inspiration.
During this research we came across an artist called Bego M.Santiago who features a work named ‘Little Boxes’, which explores the idea of scale through projection mapping. This work encapsulates the notion of ‘entrapment’, a concept in which we found to be very compelling. As a group deciding that we wanted to explore this concept of ‘entrapment’, we set out to create our own content that would surround this idea.
The choice of software that we have chosen to work with is VPT 7.
VPT (VideoProjectionTool) is a free multipurpose realtime projection software tool. The software can be used for projecting video onto complex forms, adapting projection to a particular space/surface and combining recorded and live footage for multiscreen HD playback (HC Gilje 2014).
As a way of practicing and exploring this new software, we decided to watch a number of tutorials covering the basic functions of VPT 7. With this knowledge gained, we decided to begin exploring projection onto a white object (in the case below, a white plinth). With this practice, we realised that the projection on an object backed up on the wall wasn’t visually effective. We believed that the projection wasn’t appealing, with the skirting boards playing a negative effect on the overshoot of the projection.
Brainstorming as a group, we decided that we would move the plinth out into the middle of the gallery space. With this decision made, we were now able to project onto additional faces of the object through the adding of a second projector. Positioning the projectors on either sides of the gallery space pointing towards the plinth, created a three-dimensional projection in which viewers were able to move around, gaining different perspectives of the projection mapping. The choice of multi-projection allowed us to brainstorm and consider more ideas and content in which we wanted to project.
HC Gilje 2014, ‘VPT 7’, Conversations with spaces, WordPress, blog,
< https://hcgilje.wordpress.com/vpt/ >
Having missed the previous weeks project pitch lab, I was without a group and a direction for my Major Work. For this final assignment, I want to challenge myself beyond my current skills in digital media, moving in the direction of a collaborative project that I have very little experience with. In choosing to do so, I aim at improving my knowledge and experience with new digital mediums. With this idea in my head, to begin the class, I went around the various groups, gathering a feel for their major work proposals. A particular area that appealed to me was ‘project mapping’ and ‘multi-screen installation’. From these two, I decided to involve myself in project mapping due to my particular interest in the Sydney Vivid Festival coming up in the month.
Projection Mapping uses everyday video projectors, but instead of projecting on a flat screen (e.g. to display a PowerPoint), light is mapped onto any surface, turning common objects of any 3D shape into interactive displays (Jones, B 2015).
Upon joining the group, they showed me the following 3D projection mapping video that we would attempt to recreate. In viewing this, I was intrigued by the motion of animation that follows the structural boundaries of the object. For our collaboration, we will attempt to recreate this mapping, using an interesting three – dimensional object in which to project onto.
Jones, B 2015, ‘What is projection mapping?’, Project Mapping Central,
< http://projection-mapping.org/whatis/ >